1/18/2024 0 Comments Teambeam upload not finishedIf you're sweating for the win, I would suggest this loadout. M4 with 9mm mags, Marksman barrel, compensator, Invader stock, variable zoom scope, and select fire set to semi). I like to use cheese setups because it's fun to challenge myself with bad weapons (i.e. If IW could buff the role by giving it the ability to repair vehicles on entry (or buff occupied vehicles' armor/health) it would be much more useful.Īs far as loadouts go, you can succeed with just about anything if you know how the missions progress. To my knowledge the EMP drone doesn't even take down vehicles that you need to destroy to complete objectives. The passive ability does apply to all team members but it does not refill their specific loadout's lethal it just gives them frags.Įngineer is straight useless. Recon's passive ability doesn't benefit the team and its field upgrade is pointless when the enemies don't attempt to hide in any way.ĭemolition has an OK field upgrade but the thermite launcher can be matched in damage output by other weapons. Heavy isn't a worthwhile class to use because you can find armor crates in excess in any mission. But there shouldn't be more than one assault in the squad as the rounds do not stack in duration nor damage. However, if you don't want to use the medic role, the other class I would consider using is the Assault as it gives the team stopping power rounds for a time which can aid in taking down vehicles or juggernauts. Additionally, the role ability of instant team revive is extremely overpowered, giving you the ability to instantly pick up multiple people hundreds of meters away. The passive ability of faster revive time is incredibly valuable when you're trying to res a teammate when they're in the middle of 10 enemies because while you take less damage during the pickup animation you can still be downed, so the less time you spend reviving is less time getting shot. It is my opinion that the only class that you should be using in Co-Op is Medic. I'll discuss my class and loadout recommendations, and for each mission which munitions you should prebuy if you have the points. Hopefully this guide helps you finally unlock all those neat operators! Safe to say that I'm basically a Co-Op expert at this point, and so I thought it would be helpful to the community to write up a strategy guide of sorts for each mission for those who struggle against the endless wave of suicide bombers, aimbot snipers, and juggernauts. I've also helped several squads complete missions for the first time to unlock those callsigns and operators. In my adventures I have accumulated over 220,000 munitions points (actual number is much higher considering at one point I spent from 50k down to 0 for the hell of it because who doesn't want to roll up to a mission with mono AC130s?). I enjoy shooting bots and trying different cheese strategies such as running to the next objective point before the current one is completed to see if I can bug the enemies or get a huge multi-kill as they spawn in. Since my days of sweating multiplayer ended after MW2, when I'm idly playing the game I like to rip Co-Op.
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